My wandering mind

February 15th, 2018

I’ve had this idea for years. I never believed in it enough to try to make it, but it was always there. When my mind wandered I often ended up thinking about the same things, a mix of long remembered dreams and recurring fantasies. I thought how exciting it would be to simulate them, to build them from memory and see what else would come to mind as they materialized.

Every time I thought about how to make this project, the technical challenges felt discouraging. I anticipated they would distract too much from the creative work and that I’d make too many compromises. Having given up before even trying, the idea remained a fantasy for a long time. Then late last year, for some strange reason, I felt compelled to seriously consider this project. I realized I couldn’t make it happen without technical assistance so I contacted my friend Emil Bengtsson, awkwardly explaining what I wanted to do. He agreed to do some work for me and today we’re exactly one month into development of the project I recently named Overlook trail.

My intention is to create as much material as I can without the use of a computer and then to digitize it using various techniques. I’m looking for a raw, natural look and working with my hands have stimulated my imagination in such great ways. So far we’ve experimented with 3D scanning, photogrammetry and 360 photography. The results have been absolutely terrific and I will try to post regularly about our progress.

Overlook trail is going to be a collection of short experiences for computers, consoles, and also physical installations in various locations. I plan for an early release, hopefully this year, and will continuously add material to the project over time. I look forward to share more with you, and please let me know what you think.

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Indie game designer & artist, co founder of @MediocreGames (PinOut, Does not Commute, Smash Hit, Beyondium, Granny Smith, Sprinkle). Making Overlook Trail.

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